<html><head><meta http-equiv="content-type" content="text/html; charset=utf-8"> <style>
	.KEYW {color: #933;}
	.COMM {color: #bbb; font-style: italic;}
	.NUMB {color: #393;}
	.STRN {color: #393;}
	.REGX {color: #339;}
	.line {border-right: 1px dotted #666; color: #666; font-style: normal;}
	</style></head><body><pre><span class='line'>  1</span> <span class="COMM">/****************************************************************************
<span class='line'>  2</span>  Copyright (c) 2010-2012 cocos2d-x.org
<span class='line'>  3</span>  Copyright (c) 2008-2010 Ricardo Quesada
<span class='line'>  4</span>  Copyright (c) 2011      Zynga Inc.
<span class='line'>  5</span>  Copyright (c) 2012 Scott Lembcke and Howling Moon Software
<span class='line'>  6</span> 
<span class='line'>  7</span>  http://www.cocos2d-x.org
<span class='line'>  8</span> 
<span class='line'>  9</span>  Permission is hereby granted, free of charge, to any person obtaining a copy
<span class='line'> 10</span>  of this software and associated documentation files (the "Software"), to deal
<span class='line'> 11</span>  in the Software without restriction, including without limitation the rights
<span class='line'> 12</span>  to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
<span class='line'> 13</span>  copies of the Software, and to permit persons to whom the Software is
<span class='line'> 14</span>  furnished to do so, subject to the following conditions:
<span class='line'> 15</span> 
<span class='line'> 16</span>  The above copyright notice and this permission notice shall be included in
<span class='line'> 17</span>  all copies or substantial portions of the Software.
<span class='line'> 18</span> 
<span class='line'> 19</span>  THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
<span class='line'> 20</span>  IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
<span class='line'> 21</span>  FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
<span class='line'> 22</span>  AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
<span class='line'> 23</span>  LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
<span class='line'> 24</span>  OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
<span class='line'> 25</span>  THE SOFTWARE.
<span class='line'> 26</span>  ****************************************************************************/</span><span class="WHIT">
<span class='line'> 27</span> 
<span class='line'> 28</span> </span><span class="COMM">/*
<span class='line'> 29</span>  IMPORTANT - READ ME!
<span class='line'> 30</span> 
<span class='line'> 31</span>  This file sets pokes around in the private API a lot to provide efficient
<span class='line'> 32</span>  debug rendering given nothing more than reference to a Chipmunk space.
<span class='line'> 33</span>  It is not recommended to write rendering code like this in your own games
<span class='line'> 34</span>  as the private API may change with little or no warning.
<span class='line'> 35</span>  */</span><span class="WHIT">
<span class='line'> 36</span> 
<span class='line'> 37</span> </span><span class="COMM">// Helper. Converts an array of numbers into an array of vectors(x,y)</span><span class="WHIT">
<span class='line'> 38</span> </span><span class="NAME">cc.__convertVerts</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="KEYW">function</span><span class="WHIT"> </span><span class="PUNC">(</span><span class="NAME">verts</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'> 39</span> </span><span class="WHIT">    </span><span class="KEYW">var</span><span class="WHIT"> </span><span class="NAME">ret</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="PUNC">[</span><span class="PUNC">]</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'> 40</span> </span><span class="WHIT">    </span><span class="KEYW">for</span><span class="WHIT"> </span><span class="PUNC">(</span><span class="KEYW">var</span><span class="WHIT"> </span><span class="NAME">i</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NUMB">0</span><span class="PUNC">;</span><span class="WHIT"> </span><span class="NAME">i</span><span class="WHIT"> </span><span class="PUNC">&lt;</span><span class="WHIT"> </span><span class="NAME">verts.length</span><span class="WHIT"> </span><span class="PUNC">/</span><span class="WHIT"> </span><span class="NUMB">2</span><span class="PUNC">;</span><span class="WHIT"> </span><span class="NAME">i</span><span class="PUNC">++</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'> 41</span> </span><span class="WHIT">        </span><span class="NAME">ret</span><span class="PUNC">[</span><span class="NAME">i</span><span class="PUNC">]</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="NAME">x</span><span class="PUNC">:</span><span class="NAME">verts</span><span class="PUNC">[</span><span class="NAME">i</span><span class="WHIT"> </span><span class="PUNC">*</span><span class="WHIT"> </span><span class="NUMB">2</span><span class="PUNC">]</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="NAME">y</span><span class="PUNC">:</span><span class="NAME">verts</span><span class="PUNC">[</span><span class="NAME">i</span><span class="WHIT"> </span><span class="PUNC">*</span><span class="WHIT"> </span><span class="NUMB">2</span><span class="WHIT"> </span><span class="PUNC">+</span><span class="WHIT"> </span><span class="NUMB">1</span><span class="PUNC">]</span><span class="PUNC">}</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'> 42</span> </span><span class="WHIT">    </span><span class="PUNC">}</span><span class="WHIT">
<span class='line'> 43</span> </span><span class="WHIT">    </span><span class="KEYW">return</span><span class="WHIT"> </span><span class="NAME">ret</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'> 44</span> </span><span class="PUNC">}</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'> 45</span> 
<span class='line'> 46</span> </span><span class="NAME">cc.ColorForBody</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="KEYW">function</span><span class="WHIT"> </span><span class="PUNC">(</span><span class="NAME">body</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'> 47</span> </span><span class="WHIT">    </span><span class="KEYW">if</span><span class="WHIT"> </span><span class="PUNC">(</span><span class="NAME">body.isRogue</span><span class="PUNC">(</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">||</span><span class="WHIT"> </span><span class="NAME">body.isSleeping</span><span class="PUNC">(</span><span class="PUNC">)</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'> 48</span> </span><span class="WHIT">        </span><span class="KEYW">return</span><span class="WHIT"> </span><span class="NAME">cc.c4f</span><span class="PUNC">(</span><span class="NUMB">0.5</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="NUMB">0.5</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="NUMB">0.5</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="NUMB">0.5</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'> 49</span> </span><span class="WHIT">    </span><span class="PUNC">}</span><span class="WHIT"> </span><span class="KEYW">else</span><span class="WHIT"> </span><span class="KEYW">if</span><span class="WHIT"> </span><span class="PUNC">(</span><span class="NAME">body.nodeIdleTime</span><span class="WHIT"> </span><span class="PUNC">></span><span class="WHIT"> </span><span class="NAME">body.space.sleepTimeThreshold</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'> 50</span> </span><span class="WHIT">        </span><span class="KEYW">return</span><span class="WHIT"> </span><span class="NAME">cc.c4f</span><span class="PUNC">(</span><span class="NUMB">0.33</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="NUMB">0.33</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="NUMB">0.33</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="NUMB">0.5</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'> 51</span> </span><span class="WHIT">    </span><span class="PUNC">}</span><span class="WHIT"> </span><span class="KEYW">else</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'> 52</span> </span><span class="WHIT">        </span><span class="KEYW">return</span><span class="WHIT"> </span><span class="NAME">cc.c4f</span><span class="PUNC">(</span><span class="NUMB">1</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="NUMB">0</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="NUMB">0</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="NUMB">0.5</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'> 53</span> </span><span class="WHIT">    </span><span class="PUNC">}</span><span class="WHIT">
<span class='line'> 54</span> </span><span class="PUNC">}</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'> 55</span> 
<span class='line'> 56</span> </span><span class="NAME">cc.DrawShape</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="KEYW">function</span><span class="WHIT"> </span><span class="PUNC">(</span><span class="NAME">shape</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="NAME">renderer</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'> 57</span> </span><span class="WHIT">    </span><span class="KEYW">var</span><span class="WHIT"> </span><span class="NAME">body</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NAME">shape.body</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'> 58</span> </span><span class="WHIT">    </span><span class="KEYW">var</span><span class="WHIT"> </span><span class="NAME">color</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NAME">cc.ColorForBody</span><span class="PUNC">(</span><span class="NAME">body</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'> 59</span> </span><span class="WHIT">    </span><span class="KEYW">switch</span><span class="WHIT"> </span><span class="PUNC">(</span><span class="NAME">shape.collisionCode</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'> 60</span> </span><span class="WHIT">        </span><span class="KEYW">case</span><span class="WHIT"> </span><span class="NAME">cp.CircleShape.prototype.collisionCode</span><span class="PUNC">:</span><span class="WHIT">
<span class='line'> 61</span> </span><span class="WHIT">            </span><span class="NAME">this.drawDot</span><span class="PUNC">(</span><span class="NAME">shape.tc</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="NAME">Math.max</span><span class="PUNC">(</span><span class="NAME">shape.r</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="NUMB">1.0</span><span class="PUNC">)</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="NAME">color</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'> 62</span> </span><span class="WHIT">            </span><span class="NAME">this.drawSegment</span><span class="PUNC">(</span><span class="NAME">shape.tc</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="NAME">cp.v.add</span><span class="PUNC">(</span><span class="NAME">shape.tc</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="NAME">cp.v.mult</span><span class="PUNC">(</span><span class="NAME">body.rot</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="NAME">shape.r</span><span class="PUNC">)</span><span class="PUNC">)</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="NUMB">1.0</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="NAME">color</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'> 63</span> </span><span class="WHIT">            </span><span class="KEYW">break</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'> 64</span> </span><span class="WHIT">        </span><span class="KEYW">case</span><span class="WHIT"> </span><span class="NAME">cp.SegmentShape.prototype.collisionCode</span><span class="PUNC">:</span><span class="WHIT">
<span class='line'> 65</span> </span><span class="WHIT">            </span><span class="NAME">this.drawSegment</span><span class="PUNC">(</span><span class="NAME">shape.ta</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="NAME">shape.tb</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="NAME">Math.max</span><span class="PUNC">(</span><span class="NAME">shape.r</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="NUMB">2.0</span><span class="PUNC">)</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="NAME">color</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'> 66</span> </span><span class="WHIT">            </span><span class="KEYW">break</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'> 67</span> </span><span class="WHIT">        </span><span class="KEYW">case</span><span class="WHIT"> </span><span class="NAME">cp.PolyShape.prototype.collisionCode</span><span class="PUNC">:</span><span class="WHIT">
<span class='line'> 68</span> </span><span class="WHIT">            </span><span class="KEYW">var</span><span class="WHIT"> </span><span class="NAME">line</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NAME">cc.c4f</span><span class="PUNC">(</span><span class="NAME">color.r</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="NAME">color.g</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="NAME">color.b</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="NAME">cc.lerp</span><span class="PUNC">(</span><span class="NAME">color.a</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="NUMB">1.0</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="NUMB">0.5</span><span class="PUNC">)</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'> 69</span> </span><span class="WHIT">            </span><span class="NAME">this.drawPoly</span><span class="PUNC">(</span><span class="NAME">cc.__convertVerts</span><span class="PUNC">(</span><span class="NAME">shape.tVerts</span><span class="PUNC">)</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="NAME">color</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="NUMB">1.0</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="NAME">line</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'> 70</span> </span><span class="WHIT">            </span><span class="KEYW">break</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'> 71</span> </span><span class="WHIT">        </span><span class="KEYW">default</span><span class="PUNC">:</span><span class="WHIT">
<span class='line'> 72</span> </span><span class="WHIT">            </span><span class="NAME">cc.Assert</span><span class="PUNC">(</span><span class="KEYW">false</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="STRN">"Bad assertion in DrawShape()"</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'> 73</span> </span><span class="WHIT">    </span><span class="PUNC">}</span><span class="WHIT">
<span class='line'> 74</span> </span><span class="PUNC">}</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'> 75</span> 
<span class='line'> 76</span> </span><span class="NAME">cc.DrawConstraint</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="KEYW">function</span><span class="WHIT"> </span><span class="PUNC">(</span><span class="NAME">constraint</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="NAME">renderer</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'> 77</span> </span><span class="WHIT">    </span><span class="KEYW">var</span><span class="WHIT"> </span><span class="NAME">body_a</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NAME">constraint.a</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'> 78</span> </span><span class="WHIT">    </span><span class="KEYW">var</span><span class="WHIT"> </span><span class="NAME">body_b</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NAME">constraint.b</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'> 79</span> </span><span class="WHIT">    </span><span class="KEYW">var</span><span class="WHIT"> </span><span class="NAME">a</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="NAME">b</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'> 80</span> 
<span class='line'> 81</span> </span><span class="WHIT">    </span><span class="KEYW">if</span><span class="WHIT"> </span><span class="PUNC">(</span><span class="NAME">constraint</span><span class="WHIT"> </span><span class="KEYW">instanceof</span><span class="WHIT"> </span><span class="NAME">cp.PinJoint</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'> 82</span> </span><span class="WHIT">        </span><span class="NAME">a</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NAME">body_a.local2World</span><span class="PUNC">(</span><span class="NAME">constraint.anchr1</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'> 83</span> </span><span class="WHIT">        </span><span class="NAME">b</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NAME">body_b.local2World</span><span class="PUNC">(</span><span class="NAME">constraint.anchr2</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'> 84</span> </span><span class="WHIT">        </span><span class="NAME">this.drawDot</span><span class="PUNC">(</span><span class="NAME">a</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="NUMB">3.0</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="NAME">cc.CONSTRAINT_COLOR</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'> 85</span> </span><span class="WHIT">        </span><span class="NAME">this.drawDot</span><span class="PUNC">(</span><span class="NAME">b</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="NUMB">3.0</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="NAME">cc.CONSTRAINT_COLOR</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'> 86</span> </span><span class="WHIT">        </span><span class="NAME">this.drawSegment</span><span class="PUNC">(</span><span class="NAME">a</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="NAME">b</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="NUMB">1.0</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="NAME">cc.CONSTRAINT_COLOR</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'> 87</span> </span><span class="WHIT">    </span><span class="PUNC">}</span><span class="WHIT"> </span><span class="KEYW">else</span><span class="WHIT"> </span><span class="KEYW">if</span><span class="WHIT"> </span><span class="PUNC">(</span><span class="NAME">constraint</span><span class="WHIT"> </span><span class="KEYW">instanceof</span><span class="WHIT"> </span><span class="NAME">cp.SlideJoint</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'> 88</span> </span><span class="WHIT">        </span><span class="NAME">a</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NAME">body_a.local2World</span><span class="PUNC">(</span><span class="NAME">constraint.anchr1</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'> 89</span> </span><span class="WHIT">        </span><span class="NAME">b</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NAME">body_b.local2World</span><span class="PUNC">(</span><span class="NAME">constraint.anchr2</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'> 90</span> 
<span class='line'> 91</span> </span><span class="WHIT">        </span><span class="NAME">this.drawDot</span><span class="PUNC">(</span><span class="NAME">a</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="NUMB">3.0</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="NAME">cc.CONSTRAINT_COLOR</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'> 92</span> </span><span class="WHIT">        </span><span class="NAME">this.drawDot</span><span class="PUNC">(</span><span class="NAME">b</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="NUMB">3.0</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="NAME">cc.CONSTRAINT_COLOR</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'> 93</span> </span><span class="WHIT">        </span><span class="NAME">this.drawSegment</span><span class="PUNC">(</span><span class="NAME">a</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="NAME">b</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="NUMB">1.0</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="NAME">cc.CONSTRAINT_COLOR</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'> 94</span> </span><span class="WHIT">    </span><span class="PUNC">}</span><span class="WHIT"> </span><span class="KEYW">else</span><span class="WHIT"> </span><span class="KEYW">if</span><span class="WHIT"> </span><span class="PUNC">(</span><span class="NAME">constraint</span><span class="WHIT"> </span><span class="KEYW">instanceof</span><span class="WHIT"> </span><span class="NAME">cp.PivotJoint</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'> 95</span> </span><span class="WHIT">        </span><span class="NAME">a</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NAME">body_a.local2World</span><span class="PUNC">(</span><span class="NAME">constraint.anchr1</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'> 96</span> </span><span class="WHIT">        </span><span class="NAME">b</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NAME">body_b.local2World</span><span class="PUNC">(</span><span class="NAME">constraint.anchr2</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'> 97</span> </span><span class="WHIT">        </span><span class="NAME">this.drawDot</span><span class="PUNC">(</span><span class="NAME">a</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="NUMB">3.0</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="NAME">cc.CONSTRAINT_COLOR</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'> 98</span> </span><span class="WHIT">        </span><span class="NAME">this.drawDot</span><span class="PUNC">(</span><span class="NAME">b</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="NUMB">3.0</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="NAME">cc.CONSTRAINT_COLOR</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'> 99</span> </span><span class="WHIT">    </span><span class="PUNC">}</span><span class="WHIT"> </span><span class="KEYW">else</span><span class="WHIT"> </span><span class="KEYW">if</span><span class="WHIT"> </span><span class="PUNC">(</span><span class="NAME">constraint</span><span class="WHIT"> </span><span class="KEYW">instanceof</span><span class="WHIT"> </span><span class="NAME">cp.GrooveJoint</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>100</span> </span><span class="WHIT">        </span><span class="NAME">a</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NAME">body_a.local2World</span><span class="PUNC">(</span><span class="NAME">constraint.grv_a</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>101</span> </span><span class="WHIT">        </span><span class="NAME">b</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NAME">body_a.local2World</span><span class="PUNC">(</span><span class="NAME">constraint.grv_b</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>102</span> </span><span class="WHIT">        </span><span class="KEYW">var</span><span class="WHIT"> </span><span class="NAME">c</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NAME">body_b.local2World</span><span class="PUNC">(</span><span class="NAME">constraint.anchr2</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>103</span> 
<span class='line'>104</span> </span><span class="WHIT">        </span><span class="NAME">this.drawDot</span><span class="PUNC">(</span><span class="NAME">c</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="NUMB">3.0</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="NAME">cc.CONSTRAINT_COLOR</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>105</span> </span><span class="WHIT">        </span><span class="NAME">this.drawSegment</span><span class="PUNC">(</span><span class="NAME">a</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="NAME">b</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="NUMB">1.0</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="NAME">cc.CONSTRAINT_COLOR</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>106</span> </span><span class="WHIT">    </span><span class="PUNC">}</span><span class="WHIT"> </span><span class="KEYW">else</span><span class="WHIT"> </span><span class="KEYW">if</span><span class="WHIT"> </span><span class="PUNC">(</span><span class="NAME">constraint</span><span class="WHIT"> </span><span class="KEYW">instanceof</span><span class="WHIT"> </span><span class="NAME">cp.DampedSpring</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>107</span> </span><span class="WHIT">        </span><span class="COMM">// TODO</span><span class="WHIT">
<span class='line'>108</span> </span><span class="WHIT">    </span><span class="PUNC">}</span><span class="WHIT"> </span><span class="KEYW">else</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>109</span> </span><span class="WHIT">        </span><span class="COMM">//printf("Cannot draw constraint\n");</span><span class="WHIT">
<span class='line'>110</span> </span><span class="WHIT">    </span><span class="PUNC">}</span><span class="WHIT">
<span class='line'>111</span> </span><span class="PUNC">}</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>112</span> 
<span class='line'>113</span> </span><span class="NAME">cc.CONSTRAINT_COLOR</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NAME">cc.c4f</span><span class="PUNC">(</span><span class="NUMB">0</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="NUMB">1</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="NUMB">0</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="NUMB">0.5</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>114</span> 
<span class='line'>115</span> </span><span class="COMM">/**
<span class='line'>116</span>  A Node that draws the components of a physics engine.
<span class='line'>117</span>  Supported physics engines:
<span class='line'>118</span>  - Chipmunk
<span class='line'>119</span>  - Objective-Chipmunk
<span class='line'>120</span>  */</span><span class="WHIT">
<span class='line'>121</span> </span><span class="NAME">cc.PhysicsDebugNode</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NAME">cc.DrawNode.extend</span><span class="PUNC">(</span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>122</span> </span><span class="WHIT">    </span><span class="NAME">_spaceObj</span><span class="PUNC">:</span><span class="KEYW">null</span><span class="PUNC">,</span><span class="WHIT">
<span class='line'>123</span> </span><span class="WHIT">    </span><span class="NAME">_spacePtr</span><span class="PUNC">:</span><span class="KEYW">null</span><span class="PUNC">,</span><span class="WHIT">
<span class='line'>124</span> 
<span class='line'>125</span> </span><span class="WHIT">    </span><span class="NAME">getSpace</span><span class="PUNC">:</span><span class="KEYW">function</span><span class="WHIT"> </span><span class="PUNC">(</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>126</span> </span><span class="WHIT">        </span><span class="KEYW">return</span><span class="WHIT"> </span><span class="NAME">this._spacePtr</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>127</span> </span><span class="WHIT">    </span><span class="PUNC">}</span><span class="PUNC">,</span><span class="WHIT">
<span class='line'>128</span> 
<span class='line'>129</span> </span><span class="WHIT">    </span><span class="NAME">setSpace</span><span class="PUNC">:</span><span class="KEYW">function</span><span class="WHIT"> </span><span class="PUNC">(</span><span class="NAME">space</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>130</span> </span><span class="WHIT">        </span><span class="NAME">this._spacePtr</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NAME">space</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>131</span> </span><span class="WHIT">    </span><span class="PUNC">}</span><span class="PUNC">,</span><span class="WHIT">
<span class='line'>132</span> 
<span class='line'>133</span> </span><span class="WHIT">    </span><span class="NAME">draw</span><span class="PUNC">:</span><span class="KEYW">function</span><span class="WHIT"> </span><span class="PUNC">(</span><span class="NAME">context</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>134</span> </span><span class="WHIT">        </span><span class="KEYW">if</span><span class="WHIT"> </span><span class="PUNC">(</span><span class="PUNC">!</span><span class="NAME">this._spacePtr</span><span class="PUNC">)</span><span class="WHIT">
<span class='line'>135</span> </span><span class="WHIT">            </span><span class="KEYW">return</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>136</span> 
<span class='line'>137</span> </span><span class="WHIT">        </span><span class="NAME">this._spacePtr.eachShape</span><span class="PUNC">(</span><span class="NAME">cc.DrawShape.bind</span><span class="PUNC">(</span><span class="KEYW">this</span><span class="PUNC">)</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>138</span> </span><span class="WHIT">        </span><span class="NAME">this._spacePtr.eachConstraint</span><span class="PUNC">(</span><span class="NAME">cc.DrawConstraint.bind</span><span class="PUNC">(</span><span class="KEYW">this</span><span class="PUNC">)</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>139</span> </span><span class="WHIT">        </span><span class="NAME">this._super</span><span class="PUNC">(</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>140</span> </span><span class="WHIT">        </span><span class="NAME">this.clear</span><span class="PUNC">(</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>141</span> </span><span class="WHIT">    </span><span class="PUNC">}</span><span class="WHIT">
<span class='line'>142</span> </span><span class="PUNC">}</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>143</span> 
<span class='line'>144</span> </span><span class="COMM">/** Create a debug node for an Objective-Chipmunk space. */</span><span class="WHIT">
<span class='line'>145</span> </span><span class="NAME">cc.PhysicsDebugNode.debugNodeForChipmunkSpace</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="KEYW">function</span><span class="WHIT"> </span><span class="PUNC">(</span><span class="NAME">space</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>146</span> </span><span class="WHIT">    </span><span class="KEYW">var</span><span class="WHIT"> </span><span class="NAME">node</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="KEYW">new</span><span class="WHIT"> </span><span class="NAME">cc.PhysicsDebugNode</span><span class="PUNC">(</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>147</span> </span><span class="WHIT">    </span><span class="KEYW">if</span><span class="WHIT"> </span><span class="PUNC">(</span><span class="NAME">node.init</span><span class="PUNC">(</span><span class="PUNC">)</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>148</span> </span><span class="WHIT">        </span><span class="NAME">node._spaceObj</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NAME">space</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>149</span> </span><span class="WHIT">        </span><span class="NAME">node._spacePtr</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NAME">space.space</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>150</span> </span><span class="WHIT">        </span><span class="KEYW">return</span><span class="WHIT"> </span><span class="NAME">node</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>151</span> </span><span class="WHIT">    </span><span class="PUNC">}</span><span class="WHIT">
<span class='line'>152</span> </span><span class="WHIT">    </span><span class="KEYW">return</span><span class="WHIT"> </span><span class="KEYW">null</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>153</span> </span><span class="PUNC">}</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>154</span> 
<span class='line'>155</span> </span><span class="COMM">/** Create a debug node for a regular Chipmunk space. */</span><span class="WHIT">
<span class='line'>156</span> </span><span class="NAME">cc.PhysicsDebugNode.debugNodeForCPSpace</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="KEYW">function</span><span class="WHIT"> </span><span class="PUNC">(</span><span class="NAME">space</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>157</span> </span><span class="WHIT">    </span><span class="KEYW">var</span><span class="WHIT"> </span><span class="NAME">node</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="KEYW">new</span><span class="WHIT"> </span><span class="NAME">cc.PhysicsDebugNode</span><span class="PUNC">(</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>158</span> </span><span class="WHIT">    </span><span class="KEYW">if</span><span class="WHIT"> </span><span class="PUNC">(</span><span class="NAME">node.init</span><span class="PUNC">(</span><span class="PUNC">)</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>159</span> </span><span class="WHIT">        </span><span class="NAME">node._spacePtr</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NAME">space</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>160</span> </span><span class="WHIT">        </span><span class="KEYW">return</span><span class="WHIT"> </span><span class="NAME">node</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>161</span> </span><span class="WHIT">    </span><span class="PUNC">}</span><span class="WHIT">
<span class='line'>162</span> </span><span class="WHIT">    </span><span class="KEYW">return</span><span class="WHIT"> </span><span class="KEYW">null</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>163</span> </span><span class="PUNC">}</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>164</span> 
<span class='line'>165</span> </span><span class="NAME">cc.PhysicsDebugNode.create</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NAME">cc.PhysicsDebugNode.debugNodeForCPSpace</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>166</span> 
<span class='line'>167</span> </span></pre></body></html>